2010年12月3日 星期五

Digital Games- But are they art?

a) How does Adams define art? Do you agree with his definition?

According to Adams, there are different types of art, such as literary arts, which include writing and drama, film and television ; fine arts, which include sculpture and painting, music and dance; decorative arts, which include wallpaper, fabrics and furnishings. About the philosophy of art, it contains three points. Art was representational that is to portray a person or scene or object. Then someone began to think that art is an expression of the artist;s thought. And other theories in the philosophy of art is art has cultural values or moral purpose.

I agree with his definition that art contains different types. Everything could be art as long as it contains artistic values. No matter writing or sculpture or wallpaper, all are include artist's feelings and ideas, and some artistic skills that make those art work more beauty and valuable.


b) According to Adams, what is needed for videogames to be considered as art ?

" Art has content ; Art contains ideas "

Art must have content and expression.So why poker is not art because it has no content and expression. For videogames to be art, it must be more than merely entertainment, it needs to express ideas.

" Art has an aesthetic "

Art has rules for determining beauty and ugliness. So videogames to be considered as art, it needs to contains some aesthetic settings.

" Art make you feel things "

Art should make you feel things. So videogames need to make players have some ideas such as cultural issues.

Other points include:

-Art is not formulaic
-Utility and saleability
-Games include fun and need to challenge the players
-Games involve critic

Videogames can be considered as an art form:

Casestudy : Happy Pets on Facebook


Happy Pets is a game on facebook provided by CrowdStar. It is a pet game. Players can own pets and take care them on daily life. The duties in the game are feeding the pets, playing with them, decorating the layout, cleansing the house and bringing them out and visiting your friends' home,etc.

Why videogames can considered as an art form?

1. Videogames contains ideas and expression. As art should have ideas and express feelings so that it could be substantial. Happy Pets are containing some ideas such as how to take care a pet and raise the concerns about the responsibility. When you start to playing the game, you will own a pet and you need to take care them. You will know how to take care of pets. It just like a simulation of our real life. Through the picture above, the images are cutie and colourful, that the game expressing happy and warm mood.

2. Videogames contain aesthetic. In order to express happiness and relaxing, producer uses vivid colors such as blue, pink, green to let the frame more soft and colorful. About the music, it is some relaxing and lively music. And the game flow is smooth. Combine the use of colors, music, images, it has an harmony and construct a relaxing mood.

3. Videogames are creativity. I think it is a new way to telling stories. As film is an art form, it uses characters, music, actions, dialogues, lighting, etc to tell audiences a story. Videogames use a special and creative way to tell a story. It contains new technologies so that each image can join together and has a smooth flow. Through players play the game,  they are involved in the game and they can feel the story. For example, Happy Pets is telling you about a pet story, so players can know the story through playing the games.

4.  Videogame contains cultural issues. Happy Pets is a pet game which closely related to our real life. Having pets is an cultural issues or may be a trend, many people want to have a pet but they do not want to take the duty, so they would like to play this pet games in order to satisfy their wants about having a cutie pet.

The Ethics of Digital Games: Only Playing ?!

a) According to the film, what are some pros and cons of playing videogames for indiviuals and societies?


According to the film, there are both pros and cons of playing videogames for indiviuals and societies. About the pros for indiviuals, the players have great satisfactions when they are playing videogames. For example, in the world of online sex games, everyone is a sexual super-hero. About the pros for societies, the U.S army uses video games to train new recruits and to simulate real-life battle situations in preparation for combat.


About the cons for indiviuals, as video games cause the line between the real life and virtual life become disappearing, players may have confused on whether they are living in real life or virtual life. Also, players spend too much money on videogames. Some reports show that gamers now spend hundreds of millions of dollars on virtual items from clothing, furniture to real estate. About the cons of societies, violent video games incite players' emotion. In Syria, a developer has created a wildly popular shooter game designed to incite the rage of the young men of the Middle East.




b) According the film, is there any evidence that digital games can encourage aggressive values and anti-social actions in the real world? Do you agree?


There are some evidence that digital games can encourage aggressive values and anti-social actions in the real world. According to the expert in the film, he said that digital games may increase players' aggressive emotion. So, if the players spend more time on violent videogames, their aggressive emotion is higher, which cause bad effects on them and may cause them to kill others in real life.


I agree that digital games can encourage aggressive values and anti-social actions in the real world based on
the evidences and explanations i have given above. Especially childrens and teenagers, they are easily affected by videos and images because they are not mature enough. If they always play violent video games, they become cruel and violent that have a very bad effect on their daily life and the future.




c) Should governments have the right to ban certain games? Why or why not?


 Governments should have the right to ban and control certain games. As certain games have bad effects on players, governments should set up some rules to limit the development of violent games and aviod the children and teenagers playing those games who without guide.

Technologised Bodies




I find Kazuhiko Hachiva Inter-Discommunication Machine is most interesting. It was done in 1993. According to eyebeam.org, Inter-Discommunication Machine composed of a video camera, transmitters, head mounted displays, batteries. It is a communication system aimed at transmitting and receiving sensual experiences. Two people wear head-mounted displays, the ' machine' projects one wearer's sight and sound perception of the environment into the other one's display, thus confusing the borders between the identities of 'you' and 'me'.

It is interesting because we can experience others' "world".  We can have a chance to use a new vision to see things and will discovery a new and greater world. Once you experience others' world, you will know that seeing things is not only has one way, there must be many ways to see one thing. You can break through your old vision, create a new vision to see things.  So, i really want to try this machine if i have this chance!



Reference: eyebeam.org http://www.eyebeam.org/projects/inter-discommunication-machine

My Online Identity Biography

I have about six online identities, such as facebook, msn, hotmail, Lingnan student website, xanga and yahoo. I always hide my personal datas so there are some differents between my real identity and online identity. For example, i do not use my real name, address or telephone number when i create a new account. Also, i do not share my daily photos or feelings on the internet, but i always share my thought and feelings in my real life.

There are some benefits of expressing the online identity. It is more convenient, for example, i can use my online identity to connect my friends or meet new friends at anytime when i am bored. I can meet foreigners easily on the internet but it is quite difficult in real life. And i can talk everythings i want even just a lie because i do not need to take the responsibility. And i always use my Yahoo account to visit online shops and shopping which can save my time.

On the other hand, online identity has some risks. If you upload our photos on the internet, everyone can see that and someone may steal yours photos nd have other uses. Hackers may steal your account password and log in your account to steal your privacy. Also, it is easy to recieve some virus e-mails and files that destroy your computer programs.



Mouchette




Description

According to Wikipedia, mouchette.org is an interactive website created in 1996 by a pseudonymous character, an artist who calls herself " Mouchette". The background of the website is a close up of a flower with ants and flies. And it has vivid colors such as pink, yellow and orange which contains a warm mood. The website contains a sad girl portrait and some texts" My name is Mouchette, I live in Amsterdam, I am nearly 13 years old, I am an artist."
The pages of the website is strange and sexual reaction such as the image of raw meat and a tongue licking the screen. The colors are strange and intensive too such as red and black. The music is also disgusting because the sound like someone crying.
I think the website is strange and not easy to understand. And i have a sense of weird and disgusting.


The work is controversial

As the website is expressive and complicated, it seems not done by a 13 years old girl. So it links to a problem of deceptive online identity which the producer hide his or her real identity. Also, it contains a discussion on whether it has an art value as it includes sexual interaction such as the licking tongue.

Do video-sharing sites such as Youtube enhance or worsen creative culture?

Video-sharing sites affect creative culture?

Video-sharing sites such as Youtube enhances creative culture, as the site is free for users to upload their clips and share their opinions and express their feelings. Anyone include non professional producers can show their works and others can give them feedback and ideas. It enhances communicating and new ideas.  As the video sharing sites have no rules to limit your work, so users can develop their creativities to create new clips in order to raise the noise about the clips.

2010年10月6日 星期三

Bus Uncle on Youtube



1.How many viewers are estimated to have watched the youtube video?
According to Wikipedia, " Bus Uncle" had recieved 1.7 million hits in the first 3 weeks since
the clip uploaded, and it became Youtube's most viewed video in May 2006.

2.   How would you rate the video?

Is it of high quality in technical terms? Is it interesting aesthetically eg camera angles, use of light, the narrative, and so on?

 
 The video is not such high quality. First, the clip is taken by a camera phone only, not any professional camera, so it can't has any high quality or use some techniques. Also, the clip only has one angle shoot that is in the middle, showing the two people's conversation. It is a causal shoot and no any special angles. And the use of light is natural light that has no any special light settings. For the narrative, there is no storyteller and we only through the conversation to know what is happening.  

Does it raise interesting socio-cultural issues? 


 As it has a high numbers of viewers, we can see that it raises interesting socio-cultural issues. Although it contains only a little asthestic values, it really causes a big concern in our life. It just like a drama that arouses audiences' interests and curiosity. The conversation such as " not settled" and " have pressure" in the clip became popular sentenses in real life. When people face pressure, they will say" You have pressure, i also have pressure, not settled" , others will know what he means. The clip include a important point" pressure", which people especially Hong Kong people always face pressure, it lets people think more about the pressure in our life. So, the clip raise public's interests and consideration about "pressure".

3.   Do you think it deserved the attention that it received from the internet community?


 I think it deserved the attention although it contains only a little aesthetic values and poor quality. The reason is the clip reveals an important social issues" pressure". The clip cause a big discussion and let people rethink the reasons of " pressure" in our real life. Audiences can give their own feelings and opinions about the clip which increase people's thinking and communication.



2010年9月29日 星期三

Screening: " Mission to Earth "

 1. Using “Mission to Earth” as an example, note what is new or different about digital cinema compared to traditional filmmaking? Consider the story and appearance of the film.


   
"Mission to Earth", for me is a special digital film although i found it boring. Traditional filmaking always use different characters' conservation and dialogues to tell the story. However, digital cinema Mission to Earth etc use a storyteller to tells audiences what the story is talking about and there are only a maxium of two characters in the film.

And digital cinema use some special visual effects that makes the film more creative. For example, there are two to three squares in " Mission to earth", one is showing the story, others are showing the pictures, music and lines. Traditional filmaking never use this effect. Also, digital cinema can have some editing after the shooting that traditional filmaking can't. Digital cinema can add some pictures, music and visual effects, but traditional filmaking hasn't this digital technology, it's materials are already here such as the environment, props and people.

"Mission to Earth" just like showing different files, each scene seems like unrelevant and the scenes stop suddenly. It doesn't show in order. I think it likes showing one file, when the file end then next file start. Digital cinema's animation is mixed with live action and traditional filmaking only has live action.

Digital cinema has a better quality and it has 3D effect. 3D visual effects make audiences more participate in the films and more real.



2. What other art forms (eg film, digital art, painting, websites etc) does this film remind you of? Explain the similarity.


  
Powerpoint is similar to this film. The film use small squares as the screen, and the powerpoint also has square slides. Both of two have some visual or graphic effects such as circles and lines.


Also, i remind a artist that is Piet Mondrian who is "the father of geometric abstraction". His painting has a lot of grids and vertical and horizontal lines and different colors.


my photo

2010年9月15日 星期三

Wikipedia V.S Encyclopaedia Brittanica

I think Encyclopaedia Brittanica is better than Wikipedia because it provides more accurate information to people. As encyclopaedia brittanica is only allow particular experts to upload or change the information and it has a high monitoring process on the website, so there is a promise of it's accuracy and quality. Someone may argue that, wikipedia lets some unknown "experts" upload the information, let the encyclopaedia has a wider range of information. However, those information has not much confirm and the information may be wrong. How are the effects of provideing uncorrect information? Although encyclopaedia brittanica may use more time or cost to find and check the information, it is worth because accuracy is the most important thing of an encyclopaedia. If an encyclopaedia provide wrong information, it needs higher cost and more time to solve the problem.

2010年9月8日 星期三

Modern (Digital) Times

1. What are the benefits of the new technologies (industrial machinery, feeding machine, closed circuit cameras) shown in the film? Who gains from these technologies?

 
The benefits of the new technologies are more convenient because it is fasier and save a lot of labour resources. For example, the industrial machinery improves the speed of the production because the production line is automatic. So, the workers just need to stand in a specific place and do the same action. And the feeding machine helps people to save the energry and time to eat, people just need to sit down and then the machine will work and transport food to their mouth.
Bosses will gains from these technologies because the machines increase the flow of production. For example, closed circuit helps bosses to monitor their labours so that the labours will not be lazy and slow down the process of the production.



2. What is the effect of these technologies on the main character’s life/mood/body?

 There are some bad effects such as feel bored, health problem on the main character's life, mood and body. First, as the technologies repeat all the time so the user( main character ) need to repeat the same action whole day, he will feel bored and think his job is meaningless. Also, the industrial machinery is fast and repeating, it makes the main character need to repeat the same action quickly and that will hurt his arms and shoulder. It is because he needs to move his arms very fast and no rest that will cause muscle strain. Last, the main character feel stressful because he needs to use all his power to follow the speed of the machine, and the closed circuit make he son't has any freedom. As for the feeding machine, it hurts the main character when it is damaged.


3. What effects does using computers and the internet have on your life/mood/body?

 Computers and the interest make my life more fun and more convenient. I just need to stay at home than i can search many information and funny news at a short time though the internet. However, there are some health effects on my body because using the computer make my eyes feel tired and has the risk of having short sight. Also, when i use computer for a long time, my hands and the shoulders will feel tired.